The MOBIlearn project identified three selected
and very representative application areas for mobile learning, namely:
1) Master in Business Administration (MBA) schools will extend
the reach and scope of their current blended learning offering by
providing learners with personalised and tailored subscriptions
to content on mobile networks or Orientation Game, inducting undergraduate
students on their entry into the university and supporting ad hoc,
situation-based, serendipitous learning.
2) Museums: a museum that manages historical and cultural
heritage locations of the city will improve its offerings enabling
learning citizens to access context-sensitive art, historical and
cultural knowledge with mobile devices while visiting museums and
galleries.
3) Health: access to basic first aid medical knowledge to
enable support for anywhere and anytime interventions for non-specialized
citizens in basic medical situations.
Imagine you are visiting a museum, a castle or an old palace
and want to receive some information on your mobile devices; by
filling in this questionnaire, you can help us capture the users'
requirements and find out the level of understanding and introduction
of technologies in the tourist sector. This because "museums
are the mechanism through which we research, interpret and present
our insights into the natural and cultural worlds. They represent
our belief systems concerning cultural inter-relationships, our
relationship with the environment and our place in the Universe.
They are windows on the "dream-time" of humanity!"